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[HORROR] Sablewood

[HORROR] Sablewood

A Roblox experience owned by Usui Studios.

HorrorENpsychological horrorlinear narrativeshort story

Description (written by the developer; not a statement by this register)

CHAPTER 1 OUT NOW Sablewood is a linear short story psychological horror game. 15-30 minutes of gameplay. Join group for updates and bug reports Game is best experienced alone with sound on. Multiplayer works but may have bugs. Experience may not function as intended on low-end devices. Play with up to 3 of your friends with Mobile, and PC support! Sablewood is a solo project, please be patient. TAGS: Pyschological, Horror, Scary Maderanegra, 乌木, 黒檀 , Kayu Hitam, Bois de Sable

Last updated by the developer 2 Jun 2026, 02:29 UTC.

0
playing (measured 12 Aug 2026, 01:19 UTC)
235,235
lifetime visits
62%
liked (732 👍 / 449 👎)
22,175
favourites (94.3 per 1k visits)
12 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation.
2,500 R$
usui
1,401 R$
donation.
1,000 R$
donation.
500 R$
VIP
100 R$
donation
100 R$
donation.
50 R$
donation.
25 R$
invisible chips
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome. · welcome171,367 · 100.0% win
tester. · other171,357 · 100.0% win
ending 1. · progression31,053 · 100.0% win
usui. · other1,253 · 0.00% win
ending 2. · progression633 · 0.00% win
developer. · other324 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.