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[3D MODE] Isaac's Minesweeper

[3D MODE] Isaac's Minesweeper

A Roblox experience owned by Isaac's Minesweeper.

PuzzleENMinesweeperPuzzleMultiplayer

Description (written by the developer; not a statement by this register)

Zero-lag Minesweeper with multiple game modes and a built-in guide explaining every tile and mode. 🧠 Tutorial: "The Ultimate Beginners Guide to Minesweeper" by Dard on Red Play Button app. 🔍 Controls: Left-click = place/remove flag Step on tiles = reveal Don’t step on mines 🛠 Private Servers: Owners get an admin panel. 🎯 Winning Flags: Chance of a good flag = TR ÷ (time × player count) 📊 Stats: FR (Flag Rate): flags placed per second (only correct flags) TR (Tile Rate): tiles revealed per second (only direct steps, tiles revealed from stepping on a blank/zero tile don't count) Completion: percentage of special flags that you own You can get special mode/mod flags playing multiplayer, only badges require you to win solo. 💬 Type /console in chat after winning to view your flag chances. To get rewards for a mod/mode you need to clear tiles higher than this: AllTilesClearedByPlayers / PlayerCount / 2 Tags: Minesweeper, Puzzle, Multiplayer, Difficult, Mine, Sweeper

Last updated by the developer 20 Aug 2026, 23:59 UTC.

97
playing (measured 21 Aug 2026, 20:54 UTC)
2,624,135
lifetime visits
91%
liked (5,927 👍 / 573 👎)
7,016
favourites (2.7 per 1k visits)
12 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9710299.511 August 2026 — 102 players21 August 2026 — 97 players11 August 202621 August 2026
2 measurements spanning 11 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–103 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5497-5
11 Aug 2026, 00:23102first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
doubleflags
300 R$
doublecoins
200 R$
Custom Flag ONLY BUY IN GAME + JOIN DISCO
100 R$
Custom Animation ONLY BUY IF YOU HAVE CUSTOM FLAG
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Blue App Ping · other18,744 · 2.4% win
Liked The Game :) · welcome18,379 · 2.9% win
BOOM · other11,197 · 2.2% win
Anniversary! · other4,233 · 1.0% win
8 Tile · other2,872 · 0.40% win
Joined The Group! · social2,510 · 0.30% win
Complete Cross Mode Solo · progression2,425 · 0.20% win
1k Tiles · progression2,351 · 0.50% win
Complete Flagless Mod Solo · progression2,128 · 0.40% win
Complete Decayed Mod Solo · progression1,320 · 0.40% win
Complete Math Mod Solo · progression1,219 · 0.20% win
Complete Control Mod · other1,121 · 0.20% win
Beat Reverse Mod Solo · progression1,039 · 0.10% win
Complete Spleef Mod Solo · progression1,034 · 0.20% win
2.5K Tiles · progression1,024 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked21 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3191no change
21 Aug 2026, 20:5491no change
14 Aug 2026, 07:3191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.