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untitled murder game 🗡️

untitled murder game 🗡️

A Roblox experience owned by untitled murder game.

Social & hangoutENMurder MysteryMinigame HubChaos

Description (written by the developer; not a statement by this register)

💥 dive into chaotic, fast-paced murder mayhem across a variety of maps and minigames! survive classic Murder rounds, shatter the floor beneath your enemies in Tile Spleef, or dominate in Elimination, Free-for-All, and Juggernaut minigames. ⏰ limited-time only: unlock exclusive alpha cases before they're gone! inspired by roblox classics like Twisted Murderer and Mad Games, reimagined as a modern take on the genre. 🔗 join the communications server for updates, sneak peeks, and more! 👍 like the game if you enjoyed playing - it helps us keep updates coming!

Last updated by the developer 7 Jun 2026, 04:34 UTC.

0
playing (measured 11 Aug 2026, 18:18 UTC)
86,213
lifetime visits
80%
liked (334 👍 / 82 👎)
1,441
favourites (16.7 per 1k visits)
12 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UMG+
499 R$
Faster Case Opening
149 R$
2x Murderer Chance
129 R$
VIP 👑
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to umg! · welcome62,227 · 26.7% win
first kill! · other27,941 · 0.00% win
innocent101! · other7,188 · 0.00% win
sheriff101! · other2,639 · 0.00% win
murderer101! · other1,819 · 0.00% win
house party! · other252 · 0.00% win
alpha tester! · other103 · 0.00% win
grinder! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.