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[PRIVATE TESTING] DEPHENDING!

[PRIVATE TESTING] DEPHENDING!

A Roblox experience owned by Detrical Nexus.

Last updated by the developer 10 Aug 2026, 10:25 UTC.

0
playing (measured 11 Aug 2026, 05:30 UTC)
482
lifetime visits
83%
liked (5 👍 / 1 👎)
5
favourites (10.4 per 1k visits)
13 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 100 - Rank IV · progression0 · 0.00% win
Level 50 - Rank II · progression0 · 0.00% win
Level 25 - Rank I · progression0 · 0.00% win
a really cool badge · other0 · 0.00% win
Level 75 - Rank III · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808381.521 August 2026 — 80 % liked31 August 2026 — 83 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 11:3383+3
21 Aug 2026, 06:5280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.