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Destroy Baby!👆

Destroy Baby!👆

A Roblox experience owned by FutureWeb Games.

MinigamesENphysics-basedco-opchaos

Destroy Baby!👆 is a minigame created on 2024-11-13. It has recorded 3,076,624 lifetime visits and 170,630 favorites. The experience holds a 67% like percentage. Currently, zero users are playing. The game involves defending a house from a baby using objects.

Description (written by the developer; not a statement by this register)

❤️ Like the game and join the group for OP Items! 👶STOP THE BABY from turning the house into chaos!!! 🧸Play as a toy to defend the house from a rampaging baby! ⚾Use objects around the map to stop the baby from destroying everything in its path. 🎯Aim carefully, act fast, and save the house before it’s too late! 🎮 Controls 🎮 PC - E to pick up items, Click Hold to throw Mobile - Click to pick up items, Click to throw Console - X to pick up items, R2 Hold to throw 😄Invite and join friends for OP Items!

Last updated by the developer 26 Apr 2025, 03:43 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
3,076,624
lifetime visits
67%
liked (1,183 👍 / 577 👎)
170,627
favourites (55.5 per 1k visits)
13 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
798 R$
Triple Capsules
398 R$
x2 Coins!
398 R$
+2 Key Storage
198 R$
x2 Baby Chance!
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,937,308 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.