Easy Clone Obby
A Roblox experience owned by Mage x Zach [2].
ObbyENclone mechanicobstacle courseparkour
Easy Clone Obby is an obby experience created on 2024-11-13. It has recorded 536,106 lifetime visits and 83,556 favorites. The game holds a 62% like percentage. Currently, zero users are playing. The description highlights clone mechanics and over 50 levels.
Description (written by the developer; not a statement by this register)
👋 Welcome to Easy Clone Obby! 💥 New VIP Menu! ✔️ NEW UPDATE AT 3K LIKES! It's a unique Obby/Parkour game where you can journey with clones of yourself! Use your clone ability to complete 50+ exciting levels and reach the special reward area at the end! 🌟 Premium Benefits: Free Stage Skip & Exclusive Gear 🏆 Join our Group for in-game perks! https://www.roblox.com/groups/35205314/Mage-x-Zach-2 ❤️ Please give us a thumbs-up 👍 and favorite ⭐ if you enjoy the game! Tags: Parkour, Obby, Fun, Mega, Super, Obby but, Ultimate, Escape, Prison, Speed, Race, Idle, Win, Faster, Platformer, Easy, Obstacle Course, Rainbow, Colorful, Clone, Copy, Easy Clone Obby, Clone Up, Cloning, Tycoon, Jump, Jumping, No Jump, Admin, Die, or Die, every second, RNG, Pets, No Jump Obby, Difficulty Chart, Impossible, Easy Clone, Clone Obby, Team, Teamwork, 2 Player, Easy Obby, Clone Obby
Last updated by the developer 8 Aug 2025, 22:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 04:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.