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Survive Moana 2 the Killer

Survive Moana 2 the Killer

A Roblox experience owned by Tudo O Que Você Podia Ser.

ObbyENMoana 2 IPKiller/ChaseObby/Parkour

Survive Moana 2 the Killer is an obby experience created on 2024-11-14. It has accumulated 3,783,195 lifetime visits and 195,706 favorites. The game holds a 44% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Survive Moana 2 the Killer! If you enjoy the experience don't forget to like and favorite the game! I would really appreciate it. 😋 🎉 Survive for a special surprise! 🎉 Tags: Moana 2, Movie, Sonic, Poppy, Catnap, playtime, dogday, catnap killer, Survival, Survive, Killer, Killers, Barry Obby, Barry Run Obby, Obby, Parkour, Fun, Easy, Easy Obby, Fun Obby, Parkour Obby, Cotton, Cotton Obby, Obstacle Course, Rainbow, Colorful, Dream, Dream Obby, Platformer Obby, Dreams, Dreams Obby

Last updated by the developer 5 Aug 2025, 18:58 UTC.

0
playing (measured 11 Aug 2026, 01:03 UTC)
3,783,195
lifetime visits
44%
liked (194 👍 / 250 👎)
195,705
favourites (51.7 per 1k visits)
14 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
700 R$
Rocket
600 R$
Sword
450 R$
Spaceship
400 R$
Grapple Hook
400 R$
Jetpack
400 R$
Laser Scythe
400 R$
Flying Cloud
400 R$
Gravity Coil
200 R$
Speed Coil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,743,813 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.