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【🌟 Red packet🧧】Reborn as a Good Goblin💚🧝🏻

【🌟 Red packet🧧】Reborn as a Good Goblin💚🧝🏻

A Roblox experience owned by Make a better game.

SimulatorENgoblin protagonistred packet eventsimulator progression

【🌟 Red packet🧧】Reborn as a Good Goblin💚🧝🏻 is a simulator experience created on 2024-11-14. The title has accumulated 629,315 lifetime visits and 2,361 favorites. Current player count is zero. The experience maintains an 89% like percentage. The description indicates a narrative involving goblin characters and boss battles within a limited-time event structure.

Description (written by the developer; not a statement by this register)

[ New code: HappyNY ] Thank you for 1000 likes!!! 【🌟 Red Packet Rush🎊】 Time limited event is here!! Defeat bosses to get red packets! What's new? Next code at 2000Likes! We will have new map coming next week stay tuned! Get some red packet 1st~ ===== This morning, you woke up and found yourself becoming a Goblin ( although your skin is not green yet). Now, you are the goblin who saves the tribe and fights against the bad humans. Explore the world, and search for new classes, weapons, companions, auras, and more! ⚔ How to Play ⚔ 🖱 Train 🌟 Challenge bad human 🗺 Unlock new maps and obtain better swords 🏆Become the strongest goblin in tribal conflicts! 👍code: HELLOALL Tags: Simulator, Blade, Sword, Rng, Fighting, Auras, Power, Monsters, Friends, Fun, Dungeon, Collect, Pet, Rebirth, Energy, Clicker, Adventure

Last updated by the developer 5 Jun 2026, 04:47 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
629,315
lifetime visits
89%
liked (2,766 👍 / 330 👎)
2,359
favourites (3.7 per 1k visits)
14 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Double Power
249 R$
Double Health
249 R$
Double Coins
249 R$
+2 Pet Equipped
226 R$
GodlyLuck
219 R$
3x Egg Hatch
219 R$
EasyGolden
199 R$
Fast Hatch
129 R$
Luck
99 R$
+50 Storage
49 R$
Double WeaponExp
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Goblin Village · other419,223 · 100.0% win
Dragon Nest · other97,961 · 100.0% win
Winterfell · other48,044 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:1789no change
14 Aug 2026, 19:1789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.