【🌟 Red packet🧧】Reborn as a Good Goblin💚🧝🏻
A Roblox experience owned by Make a better game.
SimulatorENgoblin protagonistred packet eventsimulator progression
【🌟 Red packet🧧】Reborn as a Good Goblin💚🧝🏻 is a simulator experience created on 2024-11-14. The title has accumulated 629,315 lifetime visits and 2,361 favorites. Current player count is zero. The experience maintains an 89% like percentage. The description indicates a narrative involving goblin characters and boss battles within a limited-time event structure.
Description (written by the developer; not a statement by this register)
[ New code: HappyNY ] Thank you for 1000 likes!!! 【🌟 Red Packet Rush🎊】 Time limited event is here!! Defeat bosses to get red packets! What's new? Next code at 2000Likes! We will have new map coming next week stay tuned! Get some red packet 1st~ ===== This morning, you woke up and found yourself becoming a Goblin ( although your skin is not green yet). Now, you are the goblin who saves the tribe and fights against the bad humans. Explore the world, and search for new classes, weapons, companions, auras, and more! ⚔ How to Play ⚔ 🖱 Train 🌟 Challenge bad human 🗺 Unlock new maps and obtain better swords 🏆Become the strongest goblin in tribal conflicts! 👍code: HELLOALL Tags: Simulator, Blade, Sword, Rng, Fighting, Auras, Power, Monsters, Friends, Fun, Dungeon, Collect, Pet, Rebirth, Energy, Clicker, Adventure
Last updated by the developer 5 Jun 2026, 04:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 21:17 | 89 | no change |
| 14 Aug 2026, 19:17 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.