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GHOST: Samurai Sword Fighting

GHOST: Samurai Sword Fighting

A Roblox experience owned by 侍GHOST.

Fighting & PvPENsamuraipvp combatkatana

GHOST: Samurai Sword Fighting is a fighting-pvp Roblox experience created on 2024-11-14. The game currently has 29 players online. It has accumulated 6,223,318 lifetime visits, 43,420 favorites, and an 88% like percentage.

Description (written by the developer; not a statement by this register)

Enter a fierce world of combat where honor is optional and skill is everything. Duel other players in fast-paced, high-stakes battles and master deadly weapons like the legendary Katana. Unlock rare skins, complete quest, and rise through the ranks to become the most feared warrior in the land! 🗡️ Choose your weapon of choice 🔥 Use special abilities to ensure you prevail 🎨 Unlock limited-time weapon skins 💱 Trade with others for rare skins 💻 PC Controls T – Equip/Unequip M1 – Attack M2 – Block / Parry Q – Dash Shift – Sprint R - Heavy Attack G – Gadget F – Evasive Alt - Lock / Unlock View ⚠️You can change keybinds and controls in settings! 🐛 Found a bug? Let us know! 📢 Join our community server to get updates, codes, and exclusive news. ❤️ Like the game to support future updates! TAGS: samurai, sword fighting, pvp, combat, skill, katana, ghost, 1v1, anime, warrior, fighting, japan, battlegrounds

Last updated by the developer 31 Jul 2026, 22:27 UTC.

29
playing (measured 10 Aug 2026, 16:20 UTC)
6,223,318
lifetime visits
88%
liked (25,526 👍 / 3,482 👎)
43,782
favourites (7.0 per 1k visits)
14 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2034first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played the game! · welcome2,330,465 · 0.00% win
Got your first kill! · progression1,018,331 · 0.00% win
Completed the Tutorial! · welcome882,504 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked12 September 2026 — 88 % liked22 September 2026 — 88 % liked2 October 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked1 November 2026 — 88 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:5388no change
22 Oct 2026, 23:5288no change
12 Oct 2026, 23:5188no change
2 Oct 2026, 23:5088no change
22 Sept 2026, 23:5088no change
12 Sept 2026, 23:4988no change
2 Sept 2026, 23:4888no change
23 Aug 2026, 23:4788no change
13 Aug 2026, 23:4688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.