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GHOST: Samurai Sword Fighting

GHOST: Samurai Sword Fighting

A Roblox experience owned by 侍GHOST.

Fighting & PvPENsamuraipvp combatkatana

GHOST: Samurai Sword Fighting is a fighting-pvp Roblox experience created on 2024-11-14. The game currently has 29 players online. It has accumulated 6,223,318 lifetime visits, 43,420 favorites, and an 88% like percentage.

Description (written by the developer; not a statement by this register)

Enter a fierce world of combat where honor is optional and skill is everything. Duel other players in fast-paced, high-stakes battles and master deadly weapons like the legendary Katana. Unlock rare skins, complete quest, and rise through the ranks to become the most feared warrior in the land! 🗡️ Choose your weapon of choice 🔥 Use special abilities to ensure you prevail 🎨 Unlock limited-time weapon skins 💱 Trade with others for rare skins 💻 PC Controls T – Equip/Unequip M1 – Attack M2 – Block / Parry Q – Dash Shift – Sprint R - Heavy Attack G – Gadget F – Evasive Alt - Lock / Unlock View ⚠️You can change keybinds and controls in settings! 🐛 Found a bug? Let us know! 📢 Join our community server to get updates, codes, and exclusive news. ❤️ Like the game to support future updates! TAGS: samurai, sword fighting, pvp, combat, skill, katana, ghost, 1v1, anime, warrior, fighting, japan, battlegrounds

Last updated by the developer 31 Jul 2026, 22:27 UTC.

29
playing (measured 10 Aug 2026, 16:20 UTC)
6,223,318
lifetime visits
88%
liked (25,365 👍 / 3,443 👎)
43,486
favourites (7.0 per 1k visits)
14 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2034first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EXECUTIVE
999 R$
2x Case Luck
799 R$
VIP
499 R$
Better Quest Luck
399 R$
Early Access Weapons
349 R$
Lower Trade Post Cooldown
299 R$
Extra Daily Wheel Spins
199 R$
Better Playtime Rewards
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played the game! · welcome2,260,045 · 100.0% win
Got your first kill! · progression989,612 · 59.4% win
Completed the Tutorial! · welcome860,369 · 90.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:4788no change
13 Aug 2026, 23:4688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.