GHOST: Samurai Sword Fighting
A Roblox experience owned by 侍GHOST.
Fighting & PvPENsamuraipvp combatkatana
GHOST: Samurai Sword Fighting is a fighting-pvp Roblox experience created on 2024-11-14. The game currently has 29 players online. It has accumulated 6,223,318 lifetime visits, 43,420 favorites, and an 88% like percentage.
Description (written by the developer; not a statement by this register)
Enter a fierce world of combat where honor is optional and skill is everything. Duel other players in fast-paced, high-stakes battles and master deadly weapons like the legendary Katana. Unlock rare skins, complete quest, and rise through the ranks to become the most feared warrior in the land! 🗡️ Choose your weapon of choice 🔥 Use special abilities to ensure you prevail 🎨 Unlock limited-time weapon skins 💱 Trade with others for rare skins 💻 PC Controls T – Equip/Unequip M1 – Attack M2 – Block / Parry Q – Dash Shift – Sprint R - Heavy Attack G – Gadget F – Evasive Alt - Lock / Unlock View ⚠️You can change keybinds and controls in settings! 🐛 Found a bug? Let us know! 📢 Join our community server to get updates, codes, and exclusive news. ❤️ Like the game to support future updates! TAGS: samurai, sword fighting, pvp, combat, skill, katana, ghost, 1v1, anime, warrior, fighting, japan, battlegrounds
Last updated by the developer 31 Jul 2026, 22:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:20 | 34 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 23:53 | 88 | no change |
| 22 Oct 2026, 23:52 | 88 | no change |
| 12 Oct 2026, 23:51 | 88 | no change |
| 2 Oct 2026, 23:50 | 88 | no change |
| 22 Sept 2026, 23:50 | 88 | no change |
| 12 Sept 2026, 23:49 | 88 | no change |
| 2 Sept 2026, 23:48 | 88 | no change |
| 23 Aug 2026, 23:47 | 88 | no change |
| 13 Aug 2026, 23:46 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.