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Sinister Christmas [HORROR]

Sinister Christmas [HORROR]

A Roblox experience owned by Nousho Games.

HorrorENhorrorchristmasstory

Sinister Christmas [HORROR] is a horror experience created on 2024-11-14. It supports 1 to 4 players. The game has 27,156,480 lifetime visits and 104,115 favorites. Currently, 60 users are playing. The like percentage is 69%. The description mentions tasks and a shop.

Description (written by the developer; not a statement by this register)

[NEW!] Sinister Christmas 🎄 Your parents leave you alone at home at midnight and give you some tasks to do. Little did you know what was waiting for you outside... LIKE 👍 + FAVORITE ⭐ the game for Part 2! 🔥 Check out the Shop for cool Items! 🔥 🤝 The game can be played by 1 to 4 players! Similar To: Horror, Scary Story, Story, Christmas

Last updated by the developer 9 Jun 2026, 15:28 UTC.

60
playing (measured 10 Aug 2026, 14:20 UTC)
27,156,480
lifetime visits
69%
liked (10,840 👍 / 4,765 👎)
105,584
favourites (3.9 per 1k visits)
14 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2027first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
299 R$
*OP* Uzi
209 R$
Gun
149 R$
*OP* Christmas Hammer
129 R$
Jumpscare Everyone
129 R$
Flashlight
99 R$
Snowball Cannon
99 R$
Sprint
79 R$
[FUN] Glue
79 R$
Christmas Lantern
70 R$
Santa Pet
69 R$
Elf Pet
69 R$
Rudolph Pet
69 R$
Speed Boost
59 R$
[TROLL] Banana Peel
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to SINISTER CHRISTMAS! · welcome14,036,037 · 100.0% win
Escaped Ending · progression3,531,351 · 66.0% win
Dead Ending · other2,163,023 · 30.0% win
All Snowflakes · collection863,943 · 11.8% win
You unlocked the Toy Gun! · collection227,141 · 3.1% win
You unlocked the Christmas Hammer! · collection84,172 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6923 August 2026 — 69 % liked2 September 2026 — 69 % liked12 September 2026 — 69 % liked22 September 2026 — 69 % liked2 October 2026 — 69 % liked12 October 2026 — 69 % liked22 October 2026 — 69 % liked1 November 2026 — 69 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:1769no change
22 Oct 2026, 16:1569no change
12 Oct 2026, 16:0769no change
2 Oct 2026, 16:0669no change
22 Sept 2026, 16:0669no change
12 Sept 2026, 16:0469no change
2 Sept 2026, 16:0169no change
23 Aug 2026, 15:4769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.