AFTER ISHA' [WORK IN PROCESS / EARLY ACCESS]
A Roblox experience owned by BasicKingProject.
HorrorENMalaysian folkloreThe Mimic inspiredjumpscare horror
Description (written by the developer; not a statement by this register)
Created by BasicKingStudios. Inspired by The Mimic and The Jin [HORROR] NOTE: THIS GAME IS NOT FINISHED!! YOU WILL NOT GET A BADGE FOR COMPLETING THE GAME YET. Current finished parts: Part 1 , 2. 2 More. Controls: Shift: Run (PC) About the Game: Set in a mysterious Malaysian village, this horror experience begins as you return home from school. What seems like an ordinary evening quickly turns sinister after the Isha prayers, plunging you into a night of terror and suspense. Will you uncover the secrets lurking in the shadows of your village? Warning: This game contains flashing lights, loud noises, and jumpscares. Proceed with caution! For Updates and Support: Join the official group: https://www.roblox.com/communities/35198556/BasicKingProject#!/about Pro Tip: For the most immersive experience, play with headphones. Tags: Horror, Mystery, Malaysian Village, Scary, Spooky, Malaysia, Ghost, Ghoul, Fun, The Mimic, The Jin, Terror, Survival, Escape
Last updated by the developer 23 Dec 2025, 10:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Sept 2026, 14:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.