💸 1 Robuk = 2 Blocks
A Roblox experience owned by Scuffed Dev.
Sandbox & buildingENblock stackingphysics simulationobby reward
Description (written by the developer; not a statement by this register)
💸 1 Robuk = 2 Blocks! Purchase blocks and drop them into the pit - watch as it fills up over time! How many blocks can you add into the pit? Will it fill up or will your game crash before then? 🔥 Key Features: ⬛ Either use robux or Complete Obby's to drop blocks inside the Pit - Every Robux spent drops 2 Blocks into the Pit! 🎮 Relax and enjoy the satisfying physics as blocks pile up. 💥 Challenge yourself: Will you fill the pit or push your PC to the limit? 👍 Like and ⭐ favorite the game to show your support! Dislikes and feedback are welcome too. 😎 SMALL UPDATE (17/03/25): - quick bug fixes - added a small effect that gets played for 100k button - added tutorial - music when doing obbys - slight map revamp - other small additions. Tags: 1 robux = 2 blocks, Destruction, Physics, Lag, Game crash, Block physics, Satisfying, Block stacking, Obstacle courses, Obbys, Dropper Obbys, Pit, Physics simulation, Fun, Laggy game, Fun Obby, Hard Obby, Difficulty Chart Obby
Last updated by the developer 22 May 2025, 01:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 06:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.