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TownVille RP

TownVille RP

A Roblox experience owned by Light Dark Studios.

RoleplayENroleplaycity lifevehicles

Description (written by the developer; not a statement by this register)

🌆 TownVille RP | 🚗✈️ Explore, Roleplay & Adventure! Welcome to TownVille RP, the ultimate roleplaying experience on Roblox! Dive into a vibrant world full of life and endless possibilities. Cruise around in sleek cars, take to the skies from a fully equipped airport, or hop over to Green City, a bustling neighboring metropolis waiting to be discovered. 🏙️ Key Features: - 🚘 Drive a wide range of vehicles - ✈️ Explore multiple airports and take flight - 🌆 Visit Green City for even more roleplay opportunities - 🏡 Live your dream life with houses and hangout spots - 👥 Immerse yourself in a friendly and dynamic RP community Whether you're exploring, relaxing, or just hanging out with friends, TownVille RP offers the perfect environment for creative roleplay and unforgettable adventures. 🗺️ New locations and features are being added regularly stay tuned! 🎮 What will your story be in TownVille RP?

Last updated by the developer 17 Apr 2026, 12:17 UTC.

0
playing (measured 10 Aug 2026, 16:36 UTC)
7,720
lifetime visits
75%
liked (6 👍 / 2 👎)
3
favourites (0.4 per 1k visits)
14 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hillside Mansion
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Town Ville RP · welcome6,741 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.