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[CLASSIC] SONIC TESTING PLACE

[CLASSIC] SONIC TESTING PLACE

A Roblox experience owned by The STP Community Group.

RoleplayENSonic the HedgehogRoleplayWork in Progress

[CLASSIC] SONIC TESTING PLACE is a roleplay experience created on November 14, 2024. The game currently has 190 players online. It has accumulated 8,310,763 lifetime visits and 18,931 favorites. The title holds an 88 percent like percentage. The description indicates the project remains a work in progress.

Description (written by the developer; not a statement by this register)

A potential RP game! STILL A WORK IN PROGRESS. Sonic the Hedgehog © SEGA. All rights reserved. Credit to foolishbunbun for the new game thumbnails!

Last updated by the developer 20 Aug 2026, 05:05 UTC.

96
playing (measured 22 Aug 2026, 03:50 UTC)
8,435,051
lifetime visits
88%
liked (3,957 👍 / 553 👎)
19,614
favourites (2.3 per 1k visits)
14 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96203149.510 August 2026 — 203 players21 August 2026 — 154 players21 August 2026 — 131 players21 August 2026 — 158 players21 August 2026 — 152 players22 August 2026 — 160 players22 August 2026 — 154 players22 August 2026 — 115 players22 August 2026 — 96 players10 August 202622 August 2026
9 measurements spanning 11 days, net -107. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–219 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5096-19
22 Aug 2026, 02:50115-39
22 Aug 2026, 01:50154-6
22 Aug 2026, 00:50160+8
21 Aug 2026, 23:50152-6
21 Aug 2026, 22:50158+27
21 Aug 2026, 21:50131-23
21 Aug 2026, 20:54154-49
10 Aug 2026, 18:50203first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Ring Fanatic · collection100 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked23 August 2026 — 88 % liked13 August 202623 August 2026
10 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:4588no change
22 Aug 2026, 03:5088no change
22 Aug 2026, 02:5088no change
22 Aug 2026, 01:5088no change
22 Aug 2026, 00:5088no change
21 Aug 2026, 23:5088no change
21 Aug 2026, 22:5088no change
21 Aug 2026, 21:5088no change
21 Aug 2026, 20:5488no change
13 Aug 2026, 21:3888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.