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Mine ⛏️

Mine ⛏️

A Roblox experience owned by Hurb Studios.

SimulatorENminingresource gatheringrelaxing

Mine ⛏️ is a simulator experience created on 2024-11-14. It has recorded 1,376,532 lifetime visits and 16,491 favorites. The title holds a 92% like percentage. Currently, zero users are playing. The game features over 200,000 mineral variations within its mining mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Mine, the most relaxing mining game on Roblox! ⛏️ Step into the world of Mine, where skill, strategy, and discovery drive your journey. Dig through layers of rock, uncover legendary and unique ores, and piece together the mysteries hidden beneath the surface! Currently there are 200,000+ different variations of minerals. There is more than enough to uncover! How To Mine?: - Hold out your pickaxe inside of a mine and hold down [LMB] on a block - Stop holding when your moving bar is close to the white bar. Try to get it as close as possible! - It's okay if you miss a few times! It takes practice. - The closer you get to the white bar, the greater your damage & reward once broken! Redeem codes in the settings menu! (Gear at the top right of your screen/[M] for PC) Credits to: • @Timpy23 - Creator / Developer • @ReViVeDzz - Music & OST • All QA Testers & Contributors involved • Special thanks to you for playing! Inspired by Fisch & Azure Mines

Last updated by the developer 22 Jun 2026, 11:50 UTC.

0
playing (measured 10 Aug 2026, 17:34 UTC)
1,376,532
lifetime visits
92%
liked (10,982 👍 / 896 👎)
16,463
favourites (12.0 per 1k visits)
14 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:341first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double XP
399 R$
Sell Anywhere
399 R$
VIP
299 R$
Starter Pickaxe
49 R$
Emote Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mine! · welcome516,072 · 100.0% win
Rookie Miner · progression249,863 · 47.1% win
Amateur Miner · other139,854 · 23.5% win
Adept Miner · other80,902 · 23.5% win
Meteor Event 2025 · other53,600 · 0.00% win
Advanced Miner · other49,875 · 0.00% win
Professional Miner · other29,739 · 0.00% win
Boundless Miner · other14,106 · 0.00% win
100 % Log : Frostspire Island · progression8,587 · 0.00% win
100% Log : Stonewood · progression7,164 · 0.00% win
100% Log : Ashenpeak · progression5,848 · 23.5% win
100% Log : Slatetown · collection5,385 · 0.00% win
Undefeatable Miner · other5,202 · 0.00% win
Ancient Seeker · other4,695 · 0.00% win
100% Log : Mossgrove · collection4,479 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:1592no change
24 Aug 2026, 13:0292no change
14 Aug 2026, 13:0192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.