Mine ⛏️
A Roblox experience owned by Hurb Studios.
SimulatorENminingresource gatheringrelaxing
Mine ⛏️ is a simulator experience created on 2024-11-14. It has recorded 1,376,532 lifetime visits and 16,491 favorites. The title holds a 92% like percentage. Currently, zero users are playing. The game features over 200,000 mineral variations within its mining mechanics.
Description (written by the developer; not a statement by this register)
Welcome to Mine, the most relaxing mining game on Roblox! ⛏️ Step into the world of Mine, where skill, strategy, and discovery drive your journey. Dig through layers of rock, uncover legendary and unique ores, and piece together the mysteries hidden beneath the surface! Currently there are 200,000+ different variations of minerals. There is more than enough to uncover! How To Mine?: - Hold out your pickaxe inside of a mine and hold down [LMB] on a block - Stop holding when your moving bar is close to the white bar. Try to get it as close as possible! - It's okay if you miss a few times! It takes practice. - The closer you get to the white bar, the greater your damage & reward once broken! Redeem codes in the settings menu! (Gear at the top right of your screen/[M] for PC) Credits to: • @Timpy23 - Creator / Developer • @ReViVeDzz - Music & OST • All QA Testers & Contributors involved • Special thanks to you for playing! Inspired by Fisch & Azure Mines
Last updated by the developer 22 Jun 2026, 11:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:34 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 15:15 | 92 | no change |
| 24 Aug 2026, 13:02 | 92 | no change |
| 14 Aug 2026, 13:01 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.