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[W8] Fart Race 2

[W8] Fart Race 2

A Roblox experience owned by Game Geek Studio II.

SimulatorENfart humorracesimulator

[W8] Fart Race 2 is a simulator experience created on November 15, 2024. It has accumulated 60,969,417 lifetime visits and 29,521 favorites. Currently, three users are playing. The game holds a 90% like percentage. Its tags include fast simulator fun and brainrot.

Description (written by the developer; not a statement by this register)

Update V8: - World 8 "Golden Land"! The official follow-up to Fart Race How to play: 🍗 Eat foods to gain poop power! 💨 Engage fart race to win! 🚽 Get powerful pets and toilets! Tags: fast simulator fun brainrot

Last updated by the developer 24 Apr 2026, 17:06 UTC.

3
playing (measured 10 Aug 2026, 15:03 UTC)
60,969,417
lifetime visits
90%
liked (14,891 👍 / 1,574 👎)
29,878
favourites (0.5 per 1k visits)
15 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:034first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Power * 2
499 R$
Gold * 2
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unlock Desert · progression2,903,007 · 14.4% win
Unlock Ice Land · progression1,114,172 · 7.8% win
Unlock Island · progression430,351 · 0.00% win
Unlock Magma Land · progression179,483 · 2.6% win
Unlock Monster Land · progression81,820 · 1.3% win
Sky Land · progression31,069 · 0.00% win
Golden Land · other13,731 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked1 November 2026 — 90 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:1990no change
22 Oct 2026, 14:1790no change
12 Oct 2026, 14:1690no change
2 Oct 2026, 14:0890no change
22 Sept 2026, 14:0790no change
12 Sept 2026, 14:0590no change
2 Sept 2026, 14:0390no change
23 Aug 2026, 13:5390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.