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Easy Teamwork Obby!

Easy Teamwork Obby!

A Roblox experience owned by Spectacular Obbies.

ObbyENparkourmultiplayerrainbow theme

Easy Teamwork Obby! is an obby experience created on 2024-11-15. It currently has 1,607 players. The game has accumulated 109,433,513 lifetime visits and 15,552,840 favorites. It holds an 80% like percentage.

Description (written by the developer; not a statement by this register)

⭐ Welcome to the Easy Teamwork Obby! ⭐ ⚠️ This game requires 2 players! ⚠️ Gear up with your friends to parkour through a fun and easy obby! This game will put your teamwork abilities to the test! 🤝 Private servers are FREE! Tags: Easy Obby, Mega Obby, Teamwork Obby, 2 Player Obby, Rainbow Obby

Last updated by the developer 3 Aug 2026, 20:00 UTC.

1,607
playing (measured 10 Aug 2026, 16:22 UTC)
109,433,513
lifetime visits
80%
liked (4,074 👍 / 1,043 👎)
15,552,840
favourites (142.1 per 1k visits)
15 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:221,100first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
125 R$
Grapple Hook
75 R$
x2 Coins
50 R$
Speed Coil
25 R$
Gravity Coil
25 R$
Radio
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome63,165,541
Stage 10 · progression41,179,090
Stage 20 · progression29,259,997
Stage 30 · progression18,595,130
Stage 40 · progression12,766,963
Winner! · progression9,390,752
Stage 50 · progression9,375,303
Big Guy SpongeBob · collection339,368

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.