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Chenoo Bossfight The Mimic

Chenoo Bossfight The Mimic

A Roblox experience owned by DIO's Reworked AI Tests.

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Chenoo Bossfight The Mimic is a horror experience created on November 15, 2024. It has accumulated 5,506,358 lifetime visits and 4,168 favorites. Currently, 25 players are active. The experience holds a 76% like percentage. The genre is classified as horror.

Description (written by the developer; not a statement by this register)

The Mimic Mimic AI Tests AI Test Horror Scary Creepy Pathfinder Tree House Survive The Killers Yeti Snow Monster Bigfoot Yurei Boss Fight The Mimic

Last updated by the developer 29 Jul 2026, 09:20 UTC.

25
playing (measured 10 Aug 2026, 14:07 UTC)
5,506,358
lifetime visits
76%
liked (492 👍 / 153 👎)
4,247
favourites (0.8 per 1k visits)
15 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:079first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You defeated Chenoo! · progression2,123,443 · 52.9% win
Talked to Nyudo · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:5076no change
14 Aug 2026, 00:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.