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Every Second You Get +1 Ballon 🎈

Every Second You Get +1 Ballon 🎈

A Roblox experience owned by verticalintregral.

ObbyENtower climbincremental growthplatformer

Description (written by the developer; not a statement by this register)

🎈Welcome to Every Second You Get +1 Ballon! Climb the Tower, Gain Wins!🎈 ⭐Premium Users Get +1 Ballon Per Second⭐ 🤗Invite your friends and get a boost!🤗 If you enjoy this game leave a like👍 and favorite!⭐ 📅You can give us feedback and report bugs on our community wall.📅 🎬tags: jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower, Colorful, Super, Speed, Fun, Fly, walkspeed, Race, Clicker, Idle, Win, Faster, Platformer

Last updated by the developer 30 Jan 2026, 20:19 UTC.

0
playing (measured 11 Aug 2026, 10:49 UTC)
19,830
lifetime visits
75%
liked (41 👍 / 14 👎)
1,859
favourites (93.7 per 1k visits)
15 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x8 Hatch Eggs
328 R$
Speed Boost
229 R$
x2 Ballon
198 R$
2x Win
148 R$
Fast Hatch
145 R$
x3 Hatch Eggs
128 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome15,866 · 0.00% win
Rainbow Tower · other7,537 · 0.00% win
Candy Tower · progression3,630 · 0.00% win
Volcanic Tower · progression2,174 · 0.00% win
Cactus Tower · progression1,084 · 0.00% win
Ocean Tower · progression327 · 0.00% win
Void Tower · progression65 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.