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Survive And Kill SPRUNKI 🔪

Survive And Kill SPRUNKI 🔪

A Roblox experience owned by Survive And Kill Games.

SurvivalENhorde survivalsprunkiweapon progression

Survive And Kill SPRUNKI 🔪 is a survival experience created on 2024-11-16. It has 13,321,511 lifetime visits and 373,031 favorites. Currently, 157 players are active. The game holds a 66% like percentage. Players collect coins and unlock weapons to climb leaderboards.

Description (written by the developer; not a statement by this register)

🔪 Welcome to Survive And Kill SPRUNKI! 🔪 💰 Collect Coins by eliminating enemies ⭐ 🛠️ Try to unlock the strongest weapons! 🎯 🎭 Can you unlock Hardcore Mode? 🔥 🏆 Climb the leaderboard by gathering kills and coins to prove you're the best! 💰 👍 Please like and favorite if you had fun! ⭐ 🎯 Join the group for Coins! and Like for more updates! 🏆

Last updated by the developer 6 Jan 2026, 15:10 UTC.

73
playing (measured 21 Aug 2026, 20:54 UTC)
13,395,410
lifetime visits
67%
liked (1,304 👍 / 643 👎)
423,625
favourites (31.6 per 1k visits)
16 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

739483.510 August 2026 — 94 players21 August 2026 — 73 players10 August 202621 August 2026
2 measurements spanning 11 days, net -21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–97 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5473-21
10 Aug 2026, 16:0294first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA VIP!
399 R$
BoomBox!
99 R$
x2 Coins! All kills give double the coins!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,051,390 · 0.00% win
You played for 5 Minutes! · welcome3,008,549 · 0.00% win
First Strike - 1 Kill! · other2,449,958 · 0.00% win
You played for 10 Minutes! · welcome1,860,933 · 0.00% win
1k Coins! You're Getting Rich! · collection1,601,551 · 0.00% win
3k Coins! Great Job! · other1,270,144 · 0.00% win
10k Coins! You're Amazing! · collection955,528 · 0.00% win
Mighty Fighter - 10 Kills! · progression803,669 · 0.00% win
You played for 30 Minutes! · other325,156 · 0.00% win
Killer Hero - 100 Kills! · progression83,255 · 0.00% win
100k Coins! You're a LEGEND! · collection2,792 · 0.00% win
Ultimate Slayer - 1000 Kills! · progression1,185 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.513 August 2026 — 66 % liked21 August 2026 — 67 % liked23 August 2026 — 67 % liked2 September 2026 — 67 % liked12 September 2026 — 67 % liked22 September 2026 — 67 % liked2 October 2026 — 67 % liked12 October 2026 — 67 % liked22 October 2026 — 67 % liked1 November 2026 — 67 % liked13 August 20261 November 2026
10 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:0567no change
22 Oct 2026, 19:0367no change
12 Oct 2026, 19:0067no change
2 Oct 2026, 18:5267no change
22 Sept 2026, 18:4967no change
12 Sept 2026, 18:4667no change
2 Sept 2026, 18:3667no change
23 Aug 2026, 18:3467no change
21 Aug 2026, 20:5467+1
13 Aug 2026, 18:3466first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.