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paranoid

paranoid

A Roblox experience owned by ROTTEN SOCKS MICROPHONE (moldy socks).

OtherENmusicfree modelsexperimental

Description (written by the developer; not a statement by this register)

music made by moldy_socks aka r0tten_socks aka microphone aka taylor swift shoutout to my buddy randomacc2193 for scripting a lot of this game free models used in the making of this dissgusting game: https://create.roblox.com/store/asset/101776626743760/Moving-parts-SMOOTH?keyword=moving+part&pageNumber=1&pagePosition=13 https://create.roblox.com/store/asset/13589102047/Click-To-Kick?keyword=click+to+kick%2B&pageNumber=1&pagePosition=0 https://create.roblox.com/store/asset/14118744819/Click-Part-Badge?keyword=badge&pageNumber=1&pagePosition=25 https://create.roblox.com/store/asset/26556004/code-door-VIP?keyword=code+door&pageNumber=1&pagePosition=24 (idk if this the original model) most of thesse free models will be rescripted in later versions of the game i only used them too get the update out quicker

Last updated by the developer 2 May 2025, 16:26 UTC.

0
playing (measured 19 Aug 2026, 06:45 UTC)
1,329
lifetime visits
75%
liked (12 👍 / 4 👎)
29
favourites (21.8 per 1k visits)
16 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 06:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

badge111111111 · other42 · 0.00% win
wake up · welcome8 · 0.00% win
the best ending · progression3 · 0.00% win
good ending · progression3 · 0.00% win
elön musk ending · progression2 · 0.00% win
BÄD ENDING! · progression1 · 0.00% win
BOOM · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.