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Typical Friday in Albuquerque

Typical Friday in Albuquerque

A Roblox experience owned by Typical Corporated.

RoleplayENslice of liferoleplayincomplete

Description (written by the developer; not a statement by this register)

(GAME IS UNDERGOING A MASSIVE REWRITE OF ALL THE CODE, EXPECT SOME BUGS, THE GAME ALSO LACKS PROPER MOBILE ICONS) If you're confused on how to play this game / don't know what it's about, press the Info tab at the bottom left of your screen. This game is incomplete, some features are missing. Have fun. Credits: BlimBlomn for the icon & making 90% of the game SKEBCEO for gun impact FX and sounds VALVE for the music & most sound effects (Gameplay inspired by the late builderwaci's "A Typical Neighborhood", and Skoot's "Average Day in America)

Last updated by the developer 11 Aug 2026, 16:23 UTC.

0
playing (measured 13 Aug 2026, 01:17 UTC)
1,342
lifetime visits
86%
liked (32 👍 / 5 👎)
95
favourites (70.8 per 1k visits)
16 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 1000
1,000 R$
Donate 100
100 R$
Donate 10
10 R$
Donate 1
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Our Very Precious Pre - Alpha Tester · other445 · 0.00% win
Welcome to New Mexico · welcome445 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8619 August 2026 — 86 % liked29 August 2026 — 86 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 11:1886no change
19 Aug 2026, 10:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.