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SCHOOL TIME [HORROR]

SCHOOL TIME [HORROR]

A Roblox experience owned by Xenware Studios.

HorrorENhorrorescape roomschool setting

SCHOOL TIME [HORROR] is a horror experience created on 2024-11-16. It has 63,542,556 lifetime visits, 146,062 favorites, and an 86% like percentage. Currently, 424 users are playing. The description mentions collecting items and escaping a school with friends.

Description (written by the developer; not a statement by this register)

Will make a Chapter 2 if this game hits 25K likes 😀 You made the teacher very angry... 😡 Collect items, team up with friends, and escape the school! This game is best with friends, but it can be played with anybody! Credits: xendatro: Game design, Scripting, Rigging, Animation, Cutscenes, (most) UI, (most) VFX HustleOnPoint: Building, Modeling, Texturing, Lighting albizcan (aka GOAT): Made Mrs. Klock rig Axoval: Made Mr. Jenkins rig

Last updated by the developer 21 Jul 2026, 06:39 UTC.

91
playing (measured 3 Sept 2026, 02:50 UTC)
64,592,505
lifetime visits
86%
liked (25,518 👍 / 4,182 👎)
148,818
favourites (2.3 per 1k visits)
16 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9167938510 August 20263 September 2026
296 measurements spanning 23 days, net -414. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3–767 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 296
Measured (UTC)PlayersChange
3 Sept 2026, 02:5091-86
3 Sept 2026, 01:50177+46
3 Sept 2026, 00:50131-132
2 Sept 2026, 23:50263+131
2 Sept 2026, 22:50132-22
2 Sept 2026, 21:50154+47
2 Sept 2026, 20:50107-2
2 Sept 2026, 19:50109-13
2 Sept 2026, 18:50122-13
2 Sept 2026, 17:50135-20
2 Sept 2026, 16:50155-52
2 Sept 2026, 15:50207-1
2 Sept 2026, 14:50208-6
2 Sept 2026, 13:50214-42
2 Sept 2026, 12:50256+29
2 Sept 2026, 11:50227+17
2 Sept 2026, 10:50210+46
2 Sept 2026, 09:50164-33
2 Sept 2026, 08:50197+40
2 Sept 2026, 07:50157first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Space
199 R$
xendatro Kit
199 R$
Hustlin Kit
199 R$
Double Gems
199 R$
Double Coins
149 R$
More Health
99 R$
Radar
89 R$
More Space
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Night 1 · progression11,586,307 · 46.1% win
Night 2 · progression4,070,838 · 13.8% win
Night 3 · progression1,668,196 · 4.7% win
Night 4 · progression456,553 · 1.4% win
Night 5 · progression110,454 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 20263 September 2026
295 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 295
Measured (UTC)% likedChange
3 Sept 2026, 02:5086no change
3 Sept 2026, 01:5086no change
3 Sept 2026, 00:5086no change
2 Sept 2026, 23:5086no change
2 Sept 2026, 22:5086no change
2 Sept 2026, 21:5086no change
2 Sept 2026, 20:5086no change
2 Sept 2026, 19:5086no change
2 Sept 2026, 18:5086no change
2 Sept 2026, 17:5086no change
2 Sept 2026, 16:5086no change
2 Sept 2026, 15:5086no change
2 Sept 2026, 14:5086no change
2 Sept 2026, 13:5086no change
2 Sept 2026, 12:5086no change
2 Sept 2026, 11:5086no change
2 Sept 2026, 10:5086no change
2 Sept 2026, 09:5086no change
2 Sept 2026, 08:5086no change
2 Sept 2026, 07:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.