Sell Toilets to RULE THE WORLD 🚽🌎
A Roblox experience owned by best tycoons studio.
TycoonENtycoonabsurdist humorfactory management
Sell Toilets to RULE THE WORLD 🚽🌎 is a tycoon experience created on 2024-11-16. The game has accumulated 852,173 lifetime visits and holds 1,471 favorites. It maintains a 91% like percentage. Currently, zero players are active in the experience. The description indicates gameplay involves selling toilets and building factories.
Description (written by the developer; not a statement by this register)
You're a loser. Nobody likes you. You have no friends and ur broke. 😔 BUT you get a genius idea to start selling TOILETS (??) to people on the street. Make conveyors and build a factory, selling TOILETS to people. Prove everybody wrong... get rich and RULE THE WORLD. (with TOILETS) (by being a little bit morally sus) 🚽 🎮 JOIN GROUP TO GET 50% MORE CASH 🎮 👍 like if u want more updates :) 👍 💾 Progress is automatically saved 💾 water tycoon inspired by My Toilet and "prove dad wrong tycoon / prove mom wrong tycoon" games My Toilet 🚽 Shop Tycoon!! Sell Toilets and become the best and biggest toilet flusher manufacturer factory ever! 💩 Tags: Toilet, Tycoon, Skibidi, Bathroom, Manager, Employees, Workers, Clean, Fix Make a good public bathroom игра продай фабрику туалетов смешная ขายเกมโรงงานห้องน้ำตลกๆ 面白いトイレ工場ゲームを販売します vender juegos de fábrica de baños divertidos
Last updated by the developer 11 Jan 2025, 20:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 16:51 | 91 | no change |
| 14 Aug 2026, 16:49 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.