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Sell Toilets to RULE THE WORLD 🚽🌎

Sell Toilets to RULE THE WORLD 🚽🌎

A Roblox experience owned by best tycoons studio.

TycoonENtycoonabsurdist humorfactory management

Sell Toilets to RULE THE WORLD 🚽🌎 is a tycoon experience created on 2024-11-16. The game has accumulated 852,173 lifetime visits and holds 1,471 favorites. It maintains a 91% like percentage. Currently, zero players are active in the experience. The description indicates gameplay involves selling toilets and building factories.

Description (written by the developer; not a statement by this register)

You're a loser. Nobody likes you. You have no friends and ur broke. 😔 BUT you get a genius idea to start selling TOILETS (??) to people on the street. Make conveyors and build a factory, selling TOILETS to people. Prove everybody wrong... get rich and RULE THE WORLD. (with TOILETS) (by being a little bit morally sus) 🚽 🎮 JOIN GROUP TO GET 50% MORE CASH 🎮 👍 like if u want more updates :) 👍 💾 Progress is automatically saved 💾 water tycoon inspired by My Toilet and "prove dad wrong tycoon / prove mom wrong tycoon" games My Toilet 🚽 Shop Tycoon!! Sell Toilets and become the best and biggest toilet flusher manufacturer factory ever! 💩 Tags: Toilet, Tycoon, Skibidi, Bathroom, Manager, Employees, Workers, Clean, Fix Make a good public bathroom игра продай фабрику туалетов смешная ขายเกมโรงงานห้องน้ำตลกๆ 面白いトイレ工場ゲームを販売します vender juegos de fábrica de baños divertidos

Last updated by the developer 11 Jan 2025, 20:15 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
852,173
lifetime visits
91%
liked (1,069 👍 / 110 👎)
1,471
favourites (1.7 per 1k visits)
16 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO SELL
499 R$
Hire Top G
399 R$
Hire Lebron!
199 R$
Hire AdinRoss
199 R$
Hire Tyson
199 R$
SPEEDY PROCESSORS
199 R$
DOUBLE CASH
199 R$
Hire Kai Cenat
149 R$
Hire IShowSpeed
100 R$
X2 FASTER RESTOCKERS
99 R$
Hire CaseOh
89 R$
Hire Fanum
89 R$
SPRINT
13 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Started the factory · welcome525,257 · 0.00% win
Joined · welcome361,881 · 0.00% win
Proved da hood wrong · progression1,123 · 0.00% win
Met Owner · social6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:5191no change
14 Aug 2026, 16:4991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.