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Chained Rides [2 Player Obby]

Chained Rides [2 Player Obby]

A Roblox experience owned by Well, here we are.

ObbyEN2-player co-opchained vehiclesparkour

Description (written by the developer; not a statement by this register)

⚠️THIS GAME IS MADE FOR 2 PLAYERS⚠️ Two cars, one chain! Work with your partner to tackle wild obstacles and stay connected. Teamwork is your only way to win—can you handle the challenge? 🚗💥 🎁 WIN A FREE CAR BY JOINING OUR GROUP! 🎁 -> https://www.roblox.com/communities/35215927/Well-here-we-are#!/about ✅ Progress automatically saves! ⚡Private servers are FREE ! tags : obby, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, lava, wraparound, 2 player obby, fun obby, Parkour, Mega, Fun, Obstacle Course, Long, Parkour Obby, Easy, buddy, buddy buddy, Chained Together [2-3-4 PLAYER]

Last updated by the developer 7 Dec 2025, 17:32 UTC.

0
playing (measured 11 Aug 2026, 00:06 UTC)
237,095
lifetime visits
96%
liked (1,123 👍 / 48 👎)
731
favourites (3.1 per 1k visits)
16 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket
349 R$
Banana
349 R$
Shark
299 R$
Taxi
99 R$
Ambulance
99 R$
Police
99 R$
Firetruck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome122,577 · 0.00% win
Checkpoint 2 · progression33,867 · 0.00% win
Checkpoint 3 · progression12,333 · 0.00% win
Checkpoint 4 · progression5,609 · 0.00% win
Checkpoint 5 · progression2,887 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.