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Infection Grounds

Infection Grounds

A Roblox experience owned by 2funny Games.

SurvivalENinfectionmutationteam-based combat

Infection Grounds is a survival experience created on 2024-11-16. It has recorded 28,550,972 lifetime visits and 368,635 favorites. Currently, 135 users are playing. The experience holds an 87% like percentage. Players can infect NPCs or other players to create helpers for combat and experimentation with mutation combos. Private servers are available for free use.

Description (written by the developer; not a statement by this register)

🧪 Welcome to Infection Grounds, turn opponents into infected helpers to fight or experiment with different mutation combos! [How to play] • 🧬 Infect NPCs or Players to turn them into your helpers, they fight for you! • 💥 Battle other players, earn points, unlock new effects • 📈 Use different effects to enhance your army & grow your army! 🌐 Play on any device! (PC, MOBILE, CONSOLE) 🔥 Private servers are FREE to use! Thanks for playing!

Last updated by the developer 2 May 2026, 16:59 UTC.

68
playing (measured 21 Aug 2026, 20:54 UTC)
28,636,878
lifetime visits
87%
liked (14,639 👍 / 2,162 👎)
369,153
favourites (12.9 per 1k visits)
16 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

689581.510 August 2026 — 95 players21 August 2026 — 68 players10 August 202621 August 2026
2 measurements spanning 11 days, net -27. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–99 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5468-27
10 Aug 2026, 14:4895first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent x2 Toxicity
499 R$
Royal Cosmic Bundle
479 R$
Purple Effect Bundle
249 R$
Standard Effect Bundle #2
149 R$
Standard Effect Bundle #1
149 R$
Portable Restock
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bienvenido · welcome10,660,729 · 89.0% win
Kinda Brutal · other7,560,947 · 55.6% win
Quest Completo · progression3,545,185 · 31.4% win
Normally Brutal · other2,565,674 · 19.8% win
Very Brutal · progression79,558 · 1.6% win
Champion · progression2,084 · 0.00% win
Extremely Brutal · other302 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 2026 — 87 % liked23 August 2026 — 87 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 15:3687no change
21 Aug 2026, 20:5487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.