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OH DEER! [WORK IN PROGRESS]

OH DEER! [WORK IN PROGRESS]

A Roblox experience owned by Koepoe Games.

Social & hangoutENhide and seekhorrorround-based

Description (written by the developer; not a statement by this register)

🦌 OH DEER! — Blend in. Hunt them down. Survive the night. One player is the HUNTER. Everyone else hides inside a herd of deer — but only some deer are players. The rest are innocent AI… and shooting the wrong one drains your sanity! 🔫 HUNTER — Spot the fakes and eliminate the disguised deer before your sanity runs out. Every wrong shot costs you. 🦌 DEER — Act natural: graze, wander, blend in with the herd, and outlast the clock… 🌙 NIGHTFALL — If the hunter fails, the tables turn: every deer transforms into a bloodthirsty WENDIGO and the hunt is reversed. Run, hide, or fight until dawn. Round-based hide and seek horror — PvP survival, deer hunting, monsters and mind games in every match. ⭐ RELEASE PLAYTEST — Full rework of the game 🎁 Join our group Koepoe Games for a FREE unique in-game items! 😊 A project by Bartkuip

Last updated by the developer 12 Aug 2026, 22:52 UTC.

0
playing (measured 13 Aug 2026, 07:51 UTC)
15,620
lifetime visits
71%
liked (42 👍 / 17 👎)
90
favourites (5.8 per 1k visits)
16 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Space Pack
399 R$
VIP
199 R$
Hunter chance %
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome11,272 · 100.0% win
RELEASE! · other11,271 · 100.0% win
WIN! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7116 August 2026 — 71 % liked26 August 2026 — 71 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:2071no change
16 Aug 2026, 17:1971first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.