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Everything Must Go

Everything Must Go

A Roblox experience owned by Devs Ui's.

Sandbox & buildingENdestruction simulationphysics-based chaosmultiplayer competition

Description (written by the developer; not a statement by this register)

🤣 DESTROY STUFF!! 🤣 Ever look at a building and think, “what if I just… deleted it?” Now you can. 🔨 Gain the Golden Delete Hammer (shiny. unnecessary. perfect). ☢️ Unlock cartoonishly unsafe gadgets (yes, a Nuke… who approved this?). 🏙️ Pulverize skyscrapers, tiny sheds, and your friend’s ego—equally. 🧮 Chain reactions, combo multipliers, and absolutely zero cleanup. 👀 Race your friends to cause the most chaos (police not included). 💥Events that can happen during a round that you have to beat! This isn’t architecture… it’s DESTRUCTURE. Updates weekly. Bug fixes sooner. If you find a bug, bonk it with the hammer and report it to our group page Creator: @FruitSight

Last updated by the developer 31 Jul 2026, 19:40 UTC.

0
playing (measured 22 Aug 2026, 06:06 UTC)
16,113
lifetime visits
52%
liked (11 👍 / 10 👎)
21
favourites (1.3 per 1k visits)
16 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dumpster Drifter
1,000 R$
Admin Commands
700 R$
Nuke
700 R$
Banana Gun
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Everything Must Go! · welcome7,512 · 0.00% win
King Of The Hill · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.