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Despised TBBF Zombie PvP

Despised TBBF Zombie PvP

A Roblox experience owned by Despised Studio.

SurvivalENTBBF IPZombie SurvivalPvP

Description (written by the developer; not a statement by this register)

This game is discontinued, despite being a passion project nobody playing it really demotivated me from working on this. Despised TBBF Zombie PvP is what the name suggests, it takes the enemies from TBBF and everybody fights each other with said characters. This a recreation of uused's TBBF Zombie PvP, if he wants this taken down I understand why. (but why would you take it down anyway when you dont own tbbf?) This game only supports PC and Mobile, any other device will not work. Rules: No AFK Farming. (Attacking someone who Isn't fighting back or moving.) No purposely causing lag to the server. No Toxicity. No Exploiting. No Mass teaming. (Only allowed if your fighting a Juggernaut/Boss) No hogging. credits ingame

Last updated by the developer 28 Jul 2026, 14:05 UTC.

0
playing (measured 12 Aug 2026, 09:34 UTC)
5,221
lifetime visits
83%
liked (40 👍 / 8 👎)
49
favourites (9.4 per 1k visits)
16 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other736 · 0.00% win
Easter · collection135 · 0.00% win
Valentine's Day · other105 · 0.00% win
Distant Destruction · progression44 · 0.00% win
Halloween · other35 · 0.00% win
April Fools · other30 · 0.00% win
March 18th · other25 · 0.00% win
Christmas · other22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.517 August 2026 — 84 % liked6 September 2026 — 83 % liked17 August 20266 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 22:0883-1
17 Aug 2026, 21:5384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.