average town game 2 (OPEN BETA)
A Roblox experience owned by average creations..
RoleplayENtown simulationcafe managementvehicle customization
Description (written by the developer; not a statement by this register)
update 8.1 added: - achievements/badges - vehicle purchases saving - more cafe foods changed: - cafe npcs no longer pathfind to their seats - adjusted vehicle prices - fixed vehicle volumes
Last updated by the developer 15 May 2026, 05:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 27 Aug 2026, 05:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.