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average town game 2 (OPEN BETA)

average town game 2 (OPEN BETA)

A Roblox experience owned by average creations..

RoleplayENtown simulationcafe managementvehicle customization

Description (written by the developer; not a statement by this register)

update 8.1 added: - achievements/badges - vehicle purchases saving - more cafe foods changed: - cafe npcs no longer pathfind to their seats - adjusted vehicle prices - fixed vehicle volumes

Last updated by the developer 15 May 2026, 05:36 UTC.

0
playing (measured 27 Aug 2026, 05:07 UTC)
592
lifetime visits
94%
liked (15 👍 / 1 👎)
8
favourites (13.5 per 1k visits)
17 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 05:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

beta supporter · other43 · 0.00% win
getting started · progression12 · 0.00% win
settling in · collection11 · 0.00% win
what's that smell · progression10 · 0.00% win
on the move · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.