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Infinite Pools

Infinite Pools

A Roblox experience owned by DIESEL's Group Games.

AdventureENliminal spacesescape roomhorror

Description (written by the developer; not a statement by this register)

A world with a seminally infinite expense of interconnected rooms that's partially submerged in water. Will you be able to escape all of the levels of the liminal poolrooms or never return back to the frontrooms? Once you start the game, nobody else can join your server. If you'd like to play alone or with friends private servers are completely free to create. 🛠️ This game is developed by DIESELTRAINSARECOOL and Colles16alt. ⭐ Make sure to join the group if you haven't yet! This game is mostly meant for people who have longer attention spans, otherwise this game would get pretty boring for those with shorter attention spans. Levels List: - Level 0 (Lobby) - Level 1 (Cerulean) - Level 2 (Dullness) - Level 3 (Cyberhydric) - Level 4 (Tunnels) - Level 5 (Abyssal)

Last updated by the developer 10 Aug 2026, 03:45 UTC.

0
playing (measured 10 Aug 2026, 17:23 UTC)
14,699
lifetime visits
72%
liked (34 👍 / 13 👎)
163
favourites (11.1 per 1k visits)
17 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played · welcome3,829 · 0.00% win
A Deep Demise · progression240 · 0.00% win
Not Alone · welcome28 · 0.00% win
The End · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.