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🐶 2 Player Puppy Tycoon!

🐶 2 Player Puppy Tycoon!

A Roblox experience owned by Bluebows Games & Innovations.

TycoonENdog themeco-opauto-save

2 Player Puppy Tycoon! is a tycoon experience created on 2024-11-17. It has recorded 2,912,278 lifetime visits and 22,899 favorites. Currently, 10 players are active. The game holds an 81% like percentage. It is categorized under the tycoon genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

🎉 Build Your Puppy Tycoon Together! 🐕🐩🐶 Calling all Dog Lovers! Help your Dogs thrive by expanding your tycoon! Build a Epic Base with Auto Saving to save your Progress! Members get bonuses everytime they join! https://www.roblox.com/groups/33335271/Capybara-Production#!/about 🔁 THIS GAME HAS AUTO-SAVE! Don’t forget to Like and Favorite! 🌟 Also don't forget to check out our other games on our group page! Thank you for playing 2 Player Puppy Tycoon! 💜💓 We hope to see you again 🥰🥰🥰

Last updated by the developer 13 Oct 2025, 01:55 UTC.

10
playing (measured 10 Aug 2026, 15:00 UTC)
2,912,278
lifetime visits
81%
liked (1,871 👍 / 439 👎)
22,940
favourites (7.9 per 1k visits)
17 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:003first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💎 Puppy Club!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished Tycoon! · progression152,860 · 23.2% win
💸 1M CASH! · other13,152 · 2.8% win
You are in the Puppy Club! · other2,350 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0881no change
24 Aug 2026, 06:0781no change
14 Aug 2026, 06:0781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.