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Adopt a Cute Cat!

Adopt a Cute Cat!

A Roblox experience owned by Purrfect Games!.

RoleplayENpet simulationcute animalscollection

Adopt a Cute Cat! is a roleplay experience created on November 17, 2024. The game has recorded 42,920,951 lifetime visits and 56,521 favorites. Currently, 106 users are playing. The title holds a 75% like percentage. The description mentions cat adoption and size mechanics.

Description (written by the developer; not a statement by this register)

😺 Adopt a Cute Cat!! 😂 Steal Size! ⏰ Grows overnight! How big is your cat? 📅 Your progress saves!

Last updated by the developer 9 Mar 2026, 13:13 UTC.

72
playing (measured 21 Aug 2026, 20:54 UTC)
42,994,212
lifetime visits
75%
liked (10,454 👍 / 3,534 👎)
59,932
favourites (1.4 per 1k visits)
17 November 2024
created (per Roblox)

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Live players over time

Growth

577264.510 August 2026 — 57 players21 August 2026 — 72 players10 August 202621 August 2026
2 measurements spanning 11 days, net +15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–74 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5472+15
10 Aug 2026, 16:4757first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

THE HATCH · collection184,441 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7521 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked12 September 2026 — 75 % liked22 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 October 2026 — 75 % liked1 November 2026 — 75 % liked21 August 20261 November 2026
9 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:0075no change
22 Oct 2026, 14:5375no change
12 Oct 2026, 14:5175no change
2 Oct 2026, 14:5075no change
22 Sept 2026, 14:4975no change
12 Sept 2026, 14:4775no change
2 Sept 2026, 14:3875no change
23 Aug 2026, 14:3475no change
21 Aug 2026, 20:5475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.