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🎮 NEED MORE VIDEO GAMES  [ ❄ ]

🎮 NEED MORE VIDEO GAMES [ ❄ ]

A Roblox experience owned by Unreversed Studios.

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🎮 NEED MORE VIDEO GAMES [ ❄ ] is an 'other' genre Roblox experience created on 2024-11-17. The title has recorded 2,968,345 lifetime visits and 3,150 favorites. Currently, zero users are playing. The experience holds a 79% like percentage. Tags associated with the game include Endings, Need More, Playtime, and Strict.

Description (written by the developer; not a statement by this register)

Welcome To Need More Video Games! ⭐🎮 🛎 Like and follow the game to support it! 👍 ✨ Our brand new game why not try it out?! ✨ 🌟 Found a bug? Report it on the group wall! ❗ Credits to MaxXD_22 for making Need More Heat! Go play his game if you haven't yet! Huge thanks to "Need More Rice" for the reference map! Tags: Endings, Need More, Playtime, Strict

Last updated by the developer 25 Jun 2026, 06:16 UTC.

0
playing (measured 10 Aug 2026, 20:23 UTC)
2,968,345
lifetime visits
79%
liked (811 👍 / 216 👎)
3,155
favourites (1.1 per 1k visits)
17 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

gun
199 R$
ur own avatar
199 R$
LIMITED TIME GIFT
100 R$
NUKE!!
100 R$
spray paint
99 R$
Gravity Coil
55 R$
help
50 R$
knife
25 R$
Laser gun
19 R$
Boombox
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stepped on dad · other477,242 · 36.4% win
Help I'm under that water · other257,742 · 36.4% win
Rich! · other193,048 · 72.7% win
Main Good Ending! · progression76,714 · 0.00% win
Escaped · progression28,637 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0279no change
14 Aug 2026, 06:0079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.