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Limbus Battlegrounds

Limbus Battlegrounds

A Roblox experience owned by Name Company.

Fighting & PvPENcombatbattlegroundsdevelopment

Description (written by the developer; not a statement by this register)

subject to change currently lack every roles other than programmer, so if you wish to contribute or help please let me know ❤️ the game currently treated as "passion project" currently working on combat mechanic to make it more unique instead of just another battlegrounds copies this game also a place where i experiment some backend system, lead to a weird network behavior sometimes some of assets will be replace in final version if you have a question, you can join the dc server

Last updated by the developer 13 Aug 2026, 06:25 UTC.

0
playing (measured 14 Aug 2026, 07:34 UTC)
3,778
lifetime visits
92%
liked (61 👍 / 5 👎)
57
favourites (15.1 per 1k visits)
17 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9218 August 2026 — 92 % liked7 September 2026 — 92 % liked18 August 20267 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 05:1592no change
18 Aug 2026, 04:4992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.