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Obby Duels 🏆

Obby Duels 🏆

A Roblox experience owned by Obby Duels Productions.

ObbyENparkourcompetitive racingranked

Obby Duels is an obby genre Roblox experience created on 2024-11-17. The game currently has 18 players online. It has accumulated 2,213,399 lifetime visits, 7,363 favorites, and a 57% like percentage.

Description (written by the developer; not a statement by this register)

🏆 Obby Duels, compete against other obby players! 🚩 There's various amount of racing gamemodes. 1. Classic, complete the obby first to gain a point. (Teams, FFA, Elimination) 2. Escalator, each round gets harder! (Last one Standing, Time Rush) 3. Time Trial, get the fastest time possible. (FFA, Elimination) 4. Randomized, complete a randomly generated map to gain a point. (Teams, FFA, Elimination) 📈 Gain points to see your exact global ranking among every obby player! ⚠️ Breaking any of these RULES below will result in a ban! 1. You are prohibited to "farm" against other people/alts. 2. You are not allowed to cheat/exploit or abuse any kind of bugs. 3. Do not false report people. 4. Toxicity or any rude behaviour is not allowed, be kind :D 5. Boosting is not allowed. 📝 Note, you will not earn any "Global Points" races in private servers. ❤️ Credits: Robin_cruises - Owner. Tags: Obby Duel, Obby Duels, Obby, Race, Ranked obby, speedrun, time trail, Obby Royale.

Last updated by the developer 9 Aug 2026, 22:56 UTC.

18
playing (measured 10 Aug 2026, 18:18 UTC)
2,213,399
lifetime visits
57%
liked (2,359 👍 / 1,744 👎)
7,391
favourites (3.3 per 1k visits)
17 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:185first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Credits
399 R$
2x Luck
299 R$
2x Exp
199 R$
Vip Gamepass
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome897,844 · 100.0% win
Ranked · progression522,413 · 64.4% win
Bronze Rank [3] · progression24,186 · 12.9% win
Member · other8,347 · 2.9% win
Gold Rank [4] · progression5,676 · 5.1% win
Amethyst Rank [5] · progression1,514 · 2.2% win
Donator · other578 · 0.00% win
Emerald Rank [6] · progression538 · 0.20% win
Ruby Rank [7] · other238 · 0.00% win
Platinum Rank [8] · progression125 · 0.00% win
Immortal Rank [9] · progression70 · 0.00% win
Celestial Rank [10]25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:3757no change
14 Aug 2026, 08:3657first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.