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[⚔️ GUTS + USELESS SWORDSMAN ] Bizarre Hijinks

[⚔️ GUTS + USELESS SWORDSMAN ] Bizarre Hijinks

A Roblox experience owned by Harmonica Studios.

Fighting & PvPENAnime CrossoverFightingBattlegrounds

Bizarre Hijinks is a fighting-pvp Roblox experience created on 2024-11-17. It has 3,285,114 lifetime visits, 171,955 favorites, and a 70% like percentage. Currently, four users are playing. The game features over 14 playable characters in a battleground setting.

Description (written by the developer; not a statement by this register)

"We're gonna have a BIZARRE time and some fun HIJINKS..." (Tell that to your friends) ⭐ NEXT REWARD AT 4K LIKES! ⭐ 🎉USE CODE 3000Likes and 2MilVisits🎉 Made by a single developer so bugs are expected, sorry! Fight in a battlegrounds where heroes and villains alike have been brought from different universes, with over 14 playable characters, who will be the strongest? 🎮 This experience works on all devices! ❤️ Please consider liking and supporting this experience to speed up our updates! ⚠️ This game has many flashing lights! Inspired by JJS, Heroes Battlegrounds and TSB! Left click - Punch G - Ultimate F - Block B - Emote wheel Q - Dash Q - (while ragdolled) - ragdoll cancel/evasive tags (ignore): Anime, Battlegrounds, Shenanigans, Fighting, JJK, Jujutsu Kaisen, Jujutsu, MHA, JoJo, JJBA, My Hero Academia, Deku, Jotaro, Dio, Guts, Modulo, Combat, Strongest, Heroes, PVP, Invincible, Omni, EZ, EZ Anime Rampage, OPM, One Punch, Sukuna, Heian Era, King Of Curses, Bakugo, Modulo

Last updated by the developer 2 Aug 2026, 14:00 UTC.

4
playing (measured 10 Aug 2026, 22:34 UTC)
3,285,114
lifetime visits
70%
liked (3,803 👍 / 1,603 👎)
173,253
favourites (52.7 per 1k visits)
17 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:3416first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Master Unworldly Ghoul
1,199 R$
Master Menacing Spirit
799 R$
Early Access
199 R$
Earth Shifter
199 R$
Private Server+
199 R$
VIP
149 R$
Skip Cosmetics Unboxing Animation
99 R$
// DLC 2 // Fadefist (50% OFF)
99 R$
Custom Kill Sound
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,273,951 · 100.0% win
First Kill! · other298,147 · 46.5% win
1st Halloween! · other57,455 · 0.00% win
EZ's 1st Birthday · other35,568 · 0.00% win
Defeated a Juggernaut! · progression15,929 · 1.1% win
THE FOG · other15,623 · 3.2% win
Became a Juggernaut! · progression11,052 · 3.2% win
Defeated The Horrifying Horseless Horseman · progression2,850 · 0.00% win
Stronger Than Most · other1,971 · 0.00% win
Collected All 20 Fingers! · collection509 · 1.1% win
Mastered Unworldly Ghoul · progression367 · 0.00% win
Alpha Tester · other358 · 0.00% win
Mastered Menacing Spirit · progression210 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:0770no change
24 Aug 2026, 05:0670no change
14 Aug 2026, 05:0670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.