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Balanced Craftwars Overhaul 2

Balanced Craftwars Overhaul 2

A Roblox experience owned by Fuzzy Rebuilding.

AdventureENcraftingboss fightingoverhaul

Description (written by the developer; not a statement by this register)

A 2 content 2 rich 2 game 2 all 2 about 2 crafting 2 gear to become stronger and fighting powerful 2 bosses! 2 Over 2000+ different 2 items and 200+ different types 2 of Enemies 2 and Bosses! Private 2 Servers are not 2 free, use them to grind alone in 2 peace if you need. Controls: X - Ability 2 Z - Ability 2 C - Ability 2 F - Shield Ability 2 Q - Dash Ability 2

Last updated by the developer 13 Aug 2026, 04:41 UTC.

0
playing (measured 14 Aug 2026, 08:23 UTC)
11,324
lifetime visits
60%
liked (62 👍 / 42 👎)
102
favourites (9.0 per 1k visits)
17 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 08:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Steel Tomb · progression69 · 0.00% win
Epitome of Light · progression3 · 0.00% win
Christmas · progression1 · 0.00% win
Colossus of War · progression1 · 0.00% win
Titan Slayer · progression1 · 0.00% win
Incendiary Malpractice · other0 · 0.00% win
The Dark Triad · progression0 · 0.00% win
International Rescue Operative · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6016 August 2026 — 60 % liked25 September 2026 — 60 % liked5 October 2026 — 60 % liked16 August 20265 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 22:4760no change
25 Sept 2026, 22:4660no change
16 Aug 2026, 22:1560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.