Random Items - v2.2 ποΈ
A Roblox experience owned by Beans Productions Studios.
Fighting & PvPENcombatrandomized mechanicsmultiplayer
Description (written by the developer; not a statement by this register)
Welcome to Random Items Version 2.2 - Join this experience where you get randomly generated items to combat other players! -------------------------------------------------------------------------------------------------------------------------------- Update Log... (V2.2 Announcement) New Summer Update Coming Soonβ¦ ποΈ 2 New Leaderboards In the Making π₯ Donation Update Underway π° β οΈ Note - Please report any in game bugs. You can do this in the group. We are hoping to fix these issues soon. -------------------------------------------------------------------------------------------------------------------------------- Credits... Developers - @Danny_Dark101, @ARLO_Tech, @dantheman123447, @Sirbeansisbetter, @ArbiterSuppresor, @NJK_Studios21 Concept Artists - @Gaurangthegreat44, @Sirbeansisbetter -------------------------------------------------------------------------------------------------------------------------------- Version 2.2 (Pre) 4/2/25
Last updated by the developer 3 May 2026, 21:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 13:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.