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Rerailed

Rerailed

A Roblox experience owned by silly games studio.

SimulatorENtrain simulationsandboxexploration

Rerailed is a simulator experience created on 2024-11-17. The game has accumulated 4,212,167 lifetime visits and 26,307 favorites. Currently, 7 players are active. The title holds an 85% like percentage. It features driving mechanics and exploration elements within its genre classification.

Description (written by the developer; not a statement by this register)

Rerailed is an expansive, never ending journey. Explore new biomes, deliver mail, harvest materials, meet new NPCs and more all whilst driving your own engine with your chosen carriages! ✨Make sure to like and favourite the game for further, better updates! Join our community: https://www.roblox.com/groups/5326938/silly-games-studio#!/about Controls: 'B' - Open RoPanel (RoPanel+ if you're cool) Shift - Sprint *If you experience any issues, please rejoin. Need help? Find us through our group's social links!

Last updated by the developer 4 Aug 2026, 10:08 UTC.

7
playing (measured 10 Aug 2026, 16:01 UTC)
4,212,167
lifetime visits
85%
liked (10,344 👍 / 1,858 👎)
26,346
favourites (6.3 per 1k visits)
17 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0113first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RoPanel+
799 R$
Radio
249 R$
Infinite Private Servers
249 R$
Premium Character Colours
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,247,453 · 56.1% win
Getting Started · welcome1,243,328 · 55.7% win
Explorer · other157,446 · 7.3% win
Voyager · other27,452 · 3.0% win
Odyssean · other12,045 · 0.40% win
Go Fishing! · other9,437 · 2.2% win
Trail blazer · other1,500 · 0.40% win
Roamer · other390 · 0.00% win
Day 1 Player! · welcome390 · 0.00% win
Wanderer · other66 · 0.00% win
Trekker · other30 · 0.00% win
Nomad · other19 · 0.00% win
Pathfinder · other14 · 0.00% win
Wayfarer · other4 · 0.00% win
Sovereign · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0385no change
14 Aug 2026, 03:0285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.