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Grow Your Brainrot

Grow Your Brainrot

A Roblox experience owned by Violet Galaxy Games.

TycoonENincrementalevolutionmeme culture

Grow Your Brainrot is a tycoon experience created on November 18, 2024. The game has accumulated 9,209,125 lifetime visits and holds 4,520 favorites. It maintains an 86% like percentage. Currently, zero users are playing. The description outlines mechanics involving eating food and other players to grow, unlocking trails, leveling up, and premium cash benefits.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Grow Your Brainrot ⭐ ❓Can you become the largest Brainrot❓ 🍔Eat food to grow your Brainrot 🏆Eat other Brainrot to become the biggest! ⭐Unlock Trails 🏅Level Up! 👍 Like the game for future updates! 👍 💎 Codes: Release 💸 Premium Users receive 2000 Cash every minute 💸 ⭐ Join our group and like the game for in-game rewards! ⭐ https://www.roblox.com/communities/35225499/Violet-Galaxy-Games

Last updated by the developer 3 Jul 2025, 06:42 UTC.

0
playing (measured 10 Aug 2026, 17:23 UTC)
9,209,125
lifetime visits
86%
liked (3,846 👍 / 602 👎)
4,519
favourites (0.5 per 1k visits)
18 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Speed
499 R$
VIP
399 R$
Double Cash
359 R$
Double Size
359 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome5,999,703 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:5286no change
13 Aug 2026, 20:4986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.