[READ DESC] BROKEN PARADISE
A Roblox experience owned by SHIRON INTERACTIVE.
ShooterENPvPvEMovement ShooterWW1/WW2 Fantasy
Description (written by the developer; not a statement by this register)
Claudine here, this game has been shelved. The mental toll of a PVP game has caused me to stop working on this game. I just wasn't having fun anymore. No one ever played this game, talked about it, and the only ones who ever spoke up always complained or suggested arbitrary balance changes or scared off new players. This game just never found success, and I started to hate working on it. It will remain open. A fast paced third person movement shooter inspired by the mechanics of ULTRAKILL and Titanfall, and the aesthetics of Centaura and Grave/Digger. (Not for the epileptic or those prone to seizures.) A WW1/WW2 themed PvPvE fantasy movement shooter that takes place in an afterlife tarnished by a war waged by goddesses and fought by human souls. This game rewards movement, skill, and focus with a hint of teamwork, with AI infantry and vehicles to fight with and against. Do you have what it takes to earn your freedom? Or will you join the many who have fallen into an eternal sleep?
Last updated by the developer 9 Jul 2026, 10:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 08:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 08:47 | 88 | no change |
| 16 Aug 2026, 08:47 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.