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Seek Chase Practice (Floor 2)

Seek Chase Practice (Floor 2)

A Roblox experience owned by GoIden Games*.

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Seek Chase Practice (Floor 2) is a horror experience created on 2024-11-19. It records 21,773,710 lifetime visits and 12,281 favorites. Currently, 177 users are playing. The game holds an 81% like percentage. Updates include modifier adjustments and bug fixes.

Description (written by the developer; not a statement by this register)

Like after playing to keep the game open for longer! Modifiers available in private servers! Update 8/12/2026: - Nerfed speed for tools that speed you up in public servers specifically, unchanged in private servers. - Fixed the jump & added a option to revert it - More changes to Dialogue - MoonJug is now group exclusive - Fixed body not following where you look - Fixed item drop issues - Fixed lots of bugs - You can now see others minecart - Play Again button now teleports you back to the game - Added Settings, Cinematic Mode - Seek now chases in minecart phase + speeds up when you're far - New animation when interacting with the generator - Minecart not moving fixed Minecart is still not finished! The room generation may have issues! Grumble nest will not be added for many reasons! Join the group to report any bugs or suggest modifiers ALL ASSETS BELONG TO DOORS DEVELOPERS!! @LIGHTNING_SPLASH OWNS THE GAME AND HAS THE RIGHTS TO NOTIFY ME TO TAKE THE GAME DOWN.

Last updated by the developer 12 Aug 2026, 14:02 UTC.

89
playing (measured 22 Aug 2026, 05:50 UTC)
22,551,925
lifetime visits
81%
liked (9,358 👍 / 2,173 👎)
13,453
favourites (0.6 per 1k visits)
19 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8926117510 August 2026 — 95 players21 August 2026 — 165 players21 August 2026 — 198 players21 August 2026 — 217 players21 August 2026 — 261 players22 August 2026 — 190 players22 August 2026 — 178 players22 August 2026 — 191 players22 August 2026 — 154 players22 August 2026 — 167 players22 August 2026 — 89 players10 August 202622 August 2026
11 measurements spanning 12 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–287 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5089-78
22 Aug 2026, 04:50167+13
22 Aug 2026, 03:50154-37
22 Aug 2026, 02:50191+13
22 Aug 2026, 01:50178-12
22 Aug 2026, 00:50190-71
21 Aug 2026, 23:50261+44
21 Aug 2026, 22:50217+19
21 Aug 2026, 21:50198+33
21 Aug 2026, 20:54165+70
10 Aug 2026, 15:0795first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Donation
100 R$
Guiding Shield
50 R$
Donation
10 R$
Small Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A Sight · other1,685,959 · 30.2% win
Complete Silence · other708,350 · 21.7% win
The Switch · other465,667 · 11.1% win
Enthusiastic · other8,703 · 0.30% win
Intensity Warrior · other145 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked23 August 2026 — 81 % liked13 August 202623 August 2026
12 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:2281no change
22 Aug 2026, 05:5081no change
22 Aug 2026, 04:5081no change
22 Aug 2026, 03:5081no change
22 Aug 2026, 02:5081no change
22 Aug 2026, 01:5081no change
22 Aug 2026, 00:5081no change
21 Aug 2026, 23:5081no change
21 Aug 2026, 22:5081no change
21 Aug 2026, 21:5081no change
21 Aug 2026, 20:5481no change
13 Aug 2026, 16:2281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.