Seek Chase Practice (Floor 2)
A Roblox experience owned by GoIden Games*.
HorrorENhorrorchasedoors
Seek Chase Practice (Floor 2) is a horror experience created on 2024-11-19. It records 21,773,710 lifetime visits and 12,281 favorites. Currently, 177 users are playing. The game holds an 81% like percentage. Updates include modifier adjustments and bug fixes.
Description (written by the developer; not a statement by this register)
Like after playing to keep the game open for longer! Modifiers available in private servers! Update 8/12/2026: - Nerfed speed for tools that speed you up in public servers specifically, unchanged in private servers. - Fixed the jump & added a option to revert it - More changes to Dialogue - MoonJug is now group exclusive - Fixed body not following where you look - Fixed item drop issues - Fixed lots of bugs - You can now see others minecart - Play Again button now teleports you back to the game - Added Settings, Cinematic Mode - Seek now chases in minecart phase + speeds up when you're far - New animation when interacting with the generator - Minecart not moving fixed Minecart is still not finished! The room generation may have issues! Grumble nest will not be added for many reasons! Join the group to report any bugs or suggest modifiers ALL ASSETS BELONG TO DOORS DEVELOPERS!! @LIGHTNING_SPLASH OWNS THE GAME AND HAS THE RIGHTS TO NOTIFY ME TO TAKE THE GAME DOWN.
Last updated by the developer 12 Aug 2026, 14:02 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 05:50 | 89 | -78 |
| 22 Aug 2026, 04:50 | 167 | +13 |
| 22 Aug 2026, 03:50 | 154 | -37 |
| 22 Aug 2026, 02:50 | 191 | +13 |
| 22 Aug 2026, 01:50 | 178 | -12 |
| 22 Aug 2026, 00:50 | 190 | -71 |
| 21 Aug 2026, 23:50 | 261 | +44 |
| 21 Aug 2026, 22:50 | 217 | +19 |
| 21 Aug 2026, 21:50 | 198 | +33 |
| 21 Aug 2026, 20:54 | 165 | +70 |
| 10 Aug 2026, 15:07 | 95 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 16:22 | 81 | no change |
| 22 Aug 2026, 05:50 | 81 | no change |
| 22 Aug 2026, 04:50 | 81 | no change |
| 22 Aug 2026, 03:50 | 81 | no change |
| 22 Aug 2026, 02:50 | 81 | no change |
| 22 Aug 2026, 01:50 | 81 | no change |
| 22 Aug 2026, 00:50 | 81 | no change |
| 21 Aug 2026, 23:50 | 81 | no change |
| 21 Aug 2026, 22:50 | 81 | no change |
| 21 Aug 2026, 21:50 | 81 | no change |
| 21 Aug 2026, 20:54 | 81 | no change |
| 13 Aug 2026, 16:22 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.