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Incrmntl

Incrmntl

A Roblox experience owned by The Incrmntlists.

OtherENincrementalclickerbaseplate

Description (written by the developer; not a statement by this register)

Click blue button for Cash to upgrade Cash, then Prestige to upgrade Cash, then Prestige Prestige to upgrade Cash and Prestige, and so on... USE A PRIVATE SERVER TO KEEP YOUR PROGRESS AND BE ABLE TO DONATE! Made and owned by @bdidk235 Big Thanks to @Oskarix_1 for adding Infinite Prestiges, and a lot of other things! Number Library: AlyaNum - Previously used EternityNum, but the game got too big for that. "the incremental game of all time, and it's on a baseplate!" - no one ever "stop playing this no effort baseplate game, no one likes it" - everyone ever Pro Tips: - Buy Cash Upgrade 3 as soon as possible - Right Click on Upgrades to Buy Max (or use the ui button) NOTICE: This is not my best game, please also try some of my other games.

Last updated by the developer 2 Jul 2026, 22:29 UTC.

0
playing (measured 11 Aug 2026, 13:51 UTC)
401,639
lifetime visits
69%
liked (561 👍 / 252 👎)
1,250
favourites (3.1 per 1k visits)
19 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome105,152 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:0369no change
14 Aug 2026, 22:4969first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.