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NO ONE CAN BEAT THIS OBBY

NO ONE CAN BEAT THIS OBBY

A Roblox experience owned by Curved Glass Showcase in White.

ObbyENparkourdifficultystages

NO ONE CAN BEAT THIS OBBY is an obby experience created on 2024-11-20. It has accumulated 2,464,753 lifetime visits and 182,820 favorites. The experience holds an 88% like percentage. Currently, zero users are playing. The genre is classified as obby.

Description (written by the developer; not a statement by this register)

NO ONE CAN BEAT THIS OBBY 😤 Welcome to No One Can Beat This Obby (NOCBTO), an obby that gradually gets harder up until stage 200. You probably can't make it that far, but if you do, you're probably one of the best obby players on Roblox. Music by IAmHash tags (ignore): obby, impossible, dco, wou:cg, api-status-new, oxalyl-proxy--ignore-public, super hard, the impossible obby, the possible obby, you can't, no one can beat, obby, you won't

Last updated by the developer 15 Apr 2026, 08:27 UTC.

0
playing (measured 10 Aug 2026, 16:46 UTC)
2,464,753
lifetime visits
88%
liked (15,802 👍 / 2,256 👎)
182,801
favourites (74.2 per 1k visits)
20 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Glove
899 R$
Magic Carpet
749 R$
Invincibility
649 R$
Fusion Coil
299 R$
Gravity Coil
199 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,574,231 · 0.00% win
Beginner · welcome1,264,075 · 0.00% win
Easy · other1,043,245 · 0.00% win
Normal · other865,487 · 0.00% win
Average · other733,763 · 0.00% win
Hard · other591,535 · 0.00% win
Difficult · other361,242 · 0.00% win
Extreme · other238,479 · 0.00% win
Insane · other46,787 · 0.00% win
Impossible · other10,595 · 0.00% win
Remorseless · other1,073 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3788no change
14 Aug 2026, 07:3588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.