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Dynamic car crash simulator

Dynamic car crash simulator

A Roblox experience owned by Sonny's games.

SimulatorENvehicle physicsdestructionsandbox

Dynamic car crash simulator is a simulator experience created on 2024-11-20. It currently has 43 players, 2,579,483 lifetime visits, an 88% like percentage, and 8,498 favorites.

Description (written by the developer; not a statement by this register)

im redoing the cars without deleting them , the new cars are much more detailed , tho the building time will be prolonged server restarting = update Spawn car Crash Respawn Repeat Hope you enjoy

Last updated by the developer 1 Jul 2026, 00:43 UTC.

43
playing (measured 10 Aug 2026, 16:23 UTC)
2,579,483
lifetime visits
86%
liked (5,996 👍 / 966 👎)
12,617
favourites (4.9 per 1k visits)
20 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP ADMIN [OP]
999 R$
[OP] BOMB
399 R$
AUGER CAR PASS (destroys terrain)
399 R$
[9 CARS] Dismount Pack
299 R$
Banhammer
299 R$
Explosive touch
199 R$
Realistic Bus
99 R$
Destroyer extreme car pass!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1000 points · other328,559 · 63.6% win
5000 points · other193,889 · 37.4% win
10.000 points · other133,716 · 25.8% win
50.000 points · other25,416 · 9.8% win
100.000 points · other8,717 · 5.5% win
200.000 points · other1,559 · 1.5% win
300.000 points · progression457 · 0.40% win
400.000 points · other195 · 0.30% win
Dynamic Car Crash halloween car! · other140 · 0.70% win
500.000 points · other103 · 0.20% win
1M POINTS!!!! · progression28 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86888714 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked2 November 2026 — 86 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 07:3086-1
23 Oct 2026, 07:2387no change
13 Oct 2026, 07:2387-1
3 Oct 2026, 07:2288no change
23 Sept 2026, 07:2188no change
13 Sept 2026, 07:2088no change
3 Sept 2026, 07:1988no change
24 Aug 2026, 07:1888no change
14 Aug 2026, 07:1788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.