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Dynamic car crash simulator

Dynamic car crash simulator

A Roblox experience owned by Sonny's games.

SimulatorENvehicle physicsdestructionsandbox

Dynamic car crash simulator is a simulator experience created on 2024-11-20. It currently has 43 players, 2,579,483 lifetime visits, an 88% like percentage, and 8,498 favorites.

Description (written by the developer; not a statement by this register)

im redoing the cars without deleting them , the new cars are much more detailed , tho the building time will be prolonged server restarting = update Spawn car Crash Respawn Repeat Hope you enjoy

Last updated by the developer 1 Jul 2026, 00:43 UTC.

43
playing (measured 10 Aug 2026, 16:23 UTC)
2,579,483
lifetime visits
88%
liked (5,334 👍 / 726 👎)
8,700
favourites (3.4 per 1k visits)
20 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP ADMIN [OP]
1,000 R$
AUGER CAR PASS (destroys terrain)
400 R$
[OP] BOMB
400 R$
[9 CARS] Dismount Pack
300 R$
Banhammer
299 R$
Explosive touch
200 R$
Realistic Bus
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1000 points · other116,223 · 32.6% win
5000 points · other38,440 · 17.4% win
10.000 points · other20,936 · 8.9% win
50.000 points · other1,015 · 0.40% win
100.000 points · other148 · 0.00% win
200.000 points · other27 · 0.00% win
300.000 points · progression12 · 0.00% win
400.000 points · other8 · 0.00% win
500.000 points · other6 · 0.00% win
1M POINTS!!!! · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:1888no change
14 Aug 2026, 07:1788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.