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Fling Gaem [PVP]

Fling Gaem [PVP]

A Roblox experience owned by 0xDev.

MinigamesENphysics-basedpvpmeme

Fling Gaem [PVP] is a minigames experience created on 2024-11-20. It currently has 409 players. The title has accumulated 36,316,395 lifetime visits and 24,109 favorites. User engagement metrics show a 70% like percentage. The game is inspired by Mori 'Fling Things and People'.

Description (written by the developer; not a statement by this register)

The game is under active development, we will be glad to have your help! 👀 🤝 | If you find a bug or have an idea for a game, please write to #forum 🔗 | Join our communications server for updates! Models: @DoriTheDev Scripts/GUI: @range_0xE4 Inspired by Mori 'Fling Things and People'

Last updated by the developer 26 Oct 2026, 17:14 UTC.

253
playing (measured 1 Nov 2026, 17:50 UTC)
38,679,144
lifetime visits
69%
liked (7,572 👍 / 3,348 👎)
27,266
favourites (0.7 per 1k visits)
20 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

119366242.525311 October 20261 November 2026
500 measurements spanning 21 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–403 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 17:50253-30
1 Nov 2026, 16:50283+16
1 Nov 2026, 15:50267+36
1 Nov 2026, 14:50231-29
1 Nov 2026, 13:50260+18
1 Nov 2026, 12:50242+59
1 Nov 2026, 11:50183-19
1 Nov 2026, 10:50202+1
1 Nov 2026, 09:50201+47
1 Nov 2026, 08:50154-24
1 Nov 2026, 07:50178-11
1 Nov 2026, 06:50189+4
1 Nov 2026, 05:50185-39
1 Nov 2026, 04:50224+20
1 Nov 2026, 03:50204+7
1 Nov 2026, 02:50197-39
1 Nov 2026, 01:50236+32
1 Nov 2026, 00:50204+42
31 Oct 2026, 23:50162-2
31 Oct 2026, 22:50164first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

697069.521 August 20261 November 2026
1724 measurements spanning 72 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1724
Measured (UTC)% likedChange
1 Nov 2026, 17:5069no change
1 Nov 2026, 16:5069no change
1 Nov 2026, 15:5069no change
1 Nov 2026, 15:1769no change
1 Nov 2026, 14:5069no change
1 Nov 2026, 13:5069no change
1 Nov 2026, 12:5069no change
1 Nov 2026, 11:5069no change
1 Nov 2026, 10:5069no change
1 Nov 2026, 09:5069no change
1 Nov 2026, 08:5069no change
1 Nov 2026, 07:5069no change
1 Nov 2026, 06:5069no change
1 Nov 2026, 05:5069no change
1 Nov 2026, 04:5069no change
1 Nov 2026, 03:5069no change
1 Nov 2026, 02:5069no change
1 Nov 2026, 01:5069no change
1 Nov 2026, 00:5069no change
31 Oct 2026, 23:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.