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[UPDATE] The Psychological Experiment

[UPDATE] The Psychological Experiment

A Roblox experience owned by PLATED..

HorrorENhorrorpsychological thrillersingle-player

[UPDATE] The Psychological Experiment is a horror experience created on 2024-11-20. It currently has 4 players, 1,364,448 lifetime visits, a 78% like percentage, and 245,215 favorites.

Description (written by the developer; not a statement by this register)

The Psychological Experiment is a single-player horror game. As a patient in a mental asylum, you are confined in isolation, distant from everything, suffering from hallucinations and delusions. This test will evaluate your mental status and psychological well-being. Are you okay? Is everything what it seems to be? Are you awake? Latest Update - New Level: The Institute (Level 4) ⚠️ WARNING: This game contains loud noises, flashing lights, and sudden jumpscares. 🎧 For the best gameplay experience, we recommend wearing headphones and being fully immersed (no outside distractions) Found a bug or have any suggestions? Join our community and let us know.

Last updated by the developer 4 Aug 2026, 17:39 UTC.

4
playing (measured 10 Aug 2026, 18:00 UTC)
1,364,448
lifetime visits
78%
liked (17,054 👍 / 4,877 👎)
245,452
favourites (179.9 per 1k visits)
20 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:008first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Levels
299 R$
Early Access
149 R$
Level Chapters
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome777,856 · 49.3% win
Level 1 · progression391,038 · 49.3% win
Level 1.5 · progression200,185 · 15.2% win
Level 2 · progression123,739 · 19.0% win
Level 3 · progression34,000 · 15.2% win
Level 4 · progression1,007 · 28.4% win
Level 4 (Early Access) · progression15 · 0.00% win
Level 3 (Early Access) · welcome15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0578no change
14 Aug 2026, 13:0478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.