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[UPDATE] Celebrity Arena

[UPDATE] Celebrity Arena

A Roblox experience owned by CA: Celebrity Arena.

Fighting & PvPENcelebritybattlebeta

[UPDATE] Celebrity Arena is a fighting-pvp Roblox experience created on 2024-11-20. The game has accumulated 793,430 lifetime visits and 5,240 favorites. It maintains an 87% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🌟 Celebrity Arena 🌟 🎤 Step back into the spotlight — the Halloween chaos is over, and the arena is shining brighter than ever! Battle, perform, and rise to fame alongside your favorite stars in the ultimate celebrity showdown. The lights are back on. The fame is real. The arena awaits. ⚠️ Still in BETA — report bugs and share feedback in our community group! 💖 Don’t forget to like and favorite the game to support future updates! 🏷️ tags: Celebrity Arena, Gaga, Celebrities, Pop Stars, New Update

Last updated by the developer 6 Aug 2026, 16:32 UTC.

0
playing (measured 10 Aug 2026, 17:01 UTC)
793,430
lifetime visits
87%
liked (3,690 👍 / 540 👎)
5,239
favourites (6.6 per 1k visits)
20 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SZA: SOS
1,000 R$
Gaga: Mayhem
900 R$
Sabrina: Short n' Sweet
800 R$
VIP
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Halloween 2025 · other65,158 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3187no change
14 Aug 2026, 17:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.