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Black Blizzard

Black Blizzard

A Roblox experience owned by Pixel Teapot.

HorrorENhorrorsurvivalco-op

Description (written by the developer; not a statement by this register)

You and your group of explorers have been out in the Arctic a little too long. People have been talking about some weird monster a "Yeti" that comes out at night and snatches anyone who’s unlucky enough to be around. You didn’t believe it, of course. Who would? But now, as the daylight fades and the storm picks up, you see it. It’s real. Your only chance is to stick together, fight it off, and make it to safety. If you don’t, you’ll end up just another group lost to the storm... Keep in mind this is a passion project and many things seen in game are subject to change in the future as we are always trying to find ways to improve the game. ⚠️ Warning: This game contains intense jumpscares, loud noises, and flashing lights.

Last updated by the developer 8 Jul 2026, 18:11 UTC.

0
playing (measured 12 Aug 2026, 10:53 UTC)
4,256
lifetime visits
89%
liked (48 👍 / 6 👎)
98
favourites (23.0 per 1k visits)
21 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Yeti Radar
35 R$
Ghost Potion
25 R$
Emotes
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,150 · 0.00% win
Survivor Win · progression289 · 0.00% win
Yeti Win · progression281 · 0.00% win
Lemon · other121 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.